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Arma 3 server keys
Arma 3 server keys












arma 3 server keys

If a server admin decides addon signatures should be verified, he should add the following line to the server.cfg file:

#Arma 3 server keys mod

This can be done using Arma: Mod Folders or by using some 3rd party addon management utilities.Ĭontrolling addon signature verification on the server If player wants to use unsigned addons when playing single player or when playing on other servers not testing for this, he needs to make sure such addons are not loaded before connecting to the checked server. use addons which are signed, but not by an accepted signature.Player cannot do any of the following if he wants to pass signature verification: Any player not complying to this is detected, and based on server configuration a message in this sense may be displayed, or he may be kicked out, or another action defined by the server admin may be done. Player connecting to a checked server is allowed to have present only addons which are signed by accepted signature. Accepted signature: one of the signatures defined by the server as trusted.Unchecked server: a server with signature verification off.Checked server: a server with signature verification on.They are based on strong cryptographic principles (private/public key pairs), therefore hacking around them is very hard.Īddon is signed by its creator using a private key, while the public key is used by the game to verify that the addon has not been modified.

arma 3 server keys

They are used to detect data files modified by anyone else but the addon creator.

  • 6.1.5 Advanced usage scenario: Server keysĪddon signatures are a way to reduce cheating in Armed Assault.
  • 6.1.4 Advanced usage scenario: Beta keys.
  • 6.1.3 Option 2: Sign your addons while packing them.
  • 6.1.2 Option 1: Sign your addons which are already packed.
  • 4 Controlling addon signature verification on the server.













  • Arma 3 server keys